About DCPROSENS

Written and maintained by Dalto Outlier ยท Last reviewed September 2026

DCPROSENS converts mouse sensitivity between 87 competitive games so that the physical distance your hand travels for a full 360ยฐ turn stays identical from one game to the next. That single number โ€” cm/360 โ€” is what your muscle memory is actually trained on, not the sensitivity slider.

Who runs this site

DCPROSENS is built and maintained by one person: Dalto Outlier. I am not a studio or a content agency. Every calculator, every yaw value in the database, and every article on this site was written or verified by me, and my name is on the byline of each one so there is somebody to hold responsible when something is wrong.

The project started because I kept switching between CS2 and Valorant and could not find a converter that explained where its numbers came from. Most of them ask you to trust a black box. That is a reasonable thing to refuse, so this site shows the constant, the formula and the source for every conversion it performs.

How the numbers are produced

Every conversion runs on one formula, and it is not a secret:

cm/360 = (360 ร— 2.54) รท (yaw ร— sensitivity ร— DPI)

Yaw is the number of degrees the camera rotates per single mouse count at sensitivity 1.0. It is a property of the game engine, not an opinion. Valorant's is 0.07; CS2 and Apex Legends both use 0.022 because both run on Source derivatives; Overwatch 2, Call of Duty and Destiny 2 share 0.0066. Games that share a yaw convert 1:1 at the same DPI, which is why a CS2 player moving to Apex can keep the same number.

A game is only added once its yaw can be traced to a real source: an engine confirmation, a published technical constant, or a developer statement. Where the best available figure is community-measured rather than confirmed, it ships marked unverified โ€” in the game list, in the conversion result, and in the machine-readable dataset at llms.txt. Battlefield 2042 is currently one of those. Marking uncertainty is more useful than hiding it; a converter that silently guesses is worse than no converter.

Pro player settings (22 players tracked) come from published team configs, official settings pages and verified streams. Peripheral specs in the mouse and gear databases are cross-checked against the manufacturer's own spec sheet and the live retail listing before publication, because review-site aggregations drift.

What is on the site

87 supported games, 22 pro player profiles, 250 written guides, and a set of calculators that mostly exist because I wanted them and they did not exist elsewhere: the PSA Method calculator for finding a sensitivity from scratch in seven steps, a DPI analyzer that measures what your mouse actually reports versus what the box claims, a mousepad size calculator that tells you whether your pad can physically contain your own 180ยฐ swipe, and a desk space calculator for the same question one level up.

Corrections

Games get patched and yaw values occasionally change with them. If a number here is wrong, tell me on the contact page with whatever evidence you have โ€” a config file, a measured cm/360, a patch note โ€” and I will either fix it or explain why the current value stands. Corrections are made to the underlying data, so every page that depends on the value updates at once.

How this is funded

The converters, the pro database, the guides and the sensitivity test are free and always will be. The site is funded by display advertising, an optional Pro subscription that unlocks the Aim Lab training modes, and affiliate links on some hardware pages.

Where a hardware link earns a commission, that changes nothing about what gets recommended: the mouse database lists weight, sensor, dimensions and switches so you can disagree with me from the same data I used. No manufacturer has paid for placement, and no review on this site has been supplied or approved by a brand.

Reaching me

Contact form ยท support@dcprosens.com ยท @dcprosens on X ยท @dcprosens on TikTok