Deadlock to CS2 Sensitivity Converter

Deadlock runs on Source 2 โ€” the same engine family as CS2 โ€” and both share an identical 0.022ยฐ per-count yaw constant. That means no conversion math is actually needed: set the same sensitivity number and DPI in both games and your physical cm/360 matches exactly, the same relationship CS2 has with Apex Legends and the original Source engine titles.

Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
2.000

Calculated from Deadlock's real yaw constant โ€” 0.022ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
26.0 cm
Inches / 360ยฐ
10.2โ€
eDPI (Universal)
1600
๐Ÿคš
Medium SensitivityWrist-dominant โ€” good for reactive playstyles
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.035ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.629
eDPI:503
๐ŸŽฎCS:GO / CS2
Sens:2.000
eDPI:1600
๐ŸŽฎApex Legends
Sens:2.000
eDPI:1600
๐ŸŽฎOverwatch 2
Sens:6.667
eDPI:5333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:6.667
eDPI:5333
๐ŸŽฎRainbow Six Siege
Sens:7.692
eDPI:6154

The Deadlock to CS2 Formula

Deadlock and CS2 share the exact same yaw constant โ€” 0.022ยฐ of camera rotation per mouse count in both games. There is no multiplier to apply: the same sensitivity number at the same DPI produces an identical cm/360 in both titles.

Deadlock to CS2 Conversion Table

Deadlock SensCS2 @ 400 DPICS2 @ 800 DPICS2 @ 1600 DPI
0.20.2000.2000.200
0.250.2500.2500.250
0.30.3000.3000.300
0.350.3500.3500.350
0.40.4000.4000.400
0.50.5000.5000.500
0.60.6000.6000.600
0.80.8000.8000.800

DPI doesn't change the conversion ratio โ€” it's shown across tiers here only because your eDPI (sens ร— DPI) is what most pro settings pages report. Use whichever DPI column matches your mouse.

Why Deadlock Feels Different at an Identical cm/360

Deadlock blends MOBA-style lane pushing with third-person-adjacent gunplay and vertical traversal (ziplines, jump pads), which asks for faster target reacquisition than CS2's stationary angle-holding. If your matched sensitivity feels 'slow' in Deadlock, that's the game's pacing, not a conversion problem โ€” the yaw match is exact.

Free: Convert Your Scope and ADS Sensitivity Too

Most sensitivity converters lock scope/ADS conversion behind a paid subscription. DCPROSENS doesn't โ€” the same 1:1 focal-matching calculator that handles Deadlock, CS2, Apex, and Warzone scope sensitivity is free for everyone.

Open the free ADS / scope sensitivity calculator โ†’

Pro Players Who Play Both Games

s1mple, NiKo have public Deadlock and CS2 settings in our pro player database.

Frequently Asked Questions

Is Deadlock still in early access โ€” could the yaw constant change?

Deadlock's Source 2 engine parameters are expected to stay consistent with CS2's, but as with any actively-updated title, re-check after major patches if your aim suddenly feels off.

๐Ÿ“– Full guide to the conversion๐ŸŽฏ Test this sensitivity in Aim TrainereDPI calculator