Arc Raiders runs on a heavily customized Unreal Engine 5 build co-developed with NVIDIA โ Embark skipped Lumen and Nanite in favor of a performance-first pipeline. Its yaw (0.0066) puts it in the Call of Duty / Overwatch 2 / Destiny 2 conversion family rather than the lower Fortnite/UE-default value, despite also running on Unreal.
โ๏ธ Engine: Unreal Engine 5 (modified, with NVIDIA)๐ Yaw: 0.0066
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.150
Calculated from Arc Raiders's real yaw constant โ 0.0066ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.003ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.047
eDPI:38
๐ฎCS:GO / CS2
Sens:0.150
eDPI:120
๐ฎApex Legends
Sens:0.150
eDPI:120
๐ฎOverwatch 2
Sens:0.500
eDPI:400
๐ฎCall of Duty: Warzone / MW3
Sens:0.500
eDPI:400
๐ฎRainbow Six Siege
Sens:0.577
eDPI:462
Frequently Asked Questions About Arc Raiders Sensitivity
Does Arc Raiders use the standard Unreal Engine sensitivity scale?
No โ even though it runs on Unreal Engine 5, Embark tuned Arc Raiders to a 0.0066 yaw (the CoD/Overwatch 2/Destiny 2 family) rather than the 0.005555 default that other Unreal titles like Fortnite and Delta Force use. Always convert per-game rather than assuming "Unreal Engine" implies one fixed value.
Does this cover aiming down sights on different scopes?
This converts hipfire/turn sensitivity via cm/360. Arc Raiders applies its own ADS multiplier per weapon and scope, which still needs separate in-game tuning.