๐ŸŽฏ Extraction Shooter

Arc Raiders Sensitivity Converter

Arc Raiders runs on a heavily customized Unreal Engine 5 build co-developed with NVIDIA โ€” Embark skipped Lumen and Nanite in favor of a performance-first pipeline. Its yaw (0.0066) puts it in the Call of Duty / Overwatch 2 / Destiny 2 conversion family rather than the lower Fortnite/UE-default value, despite also running on Unreal.

โš™๏ธ Engine: Unreal Engine 5 (modified, with NVIDIA)๐Ÿ“ Yaw: 0.0066
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.150

Calculated from Arc Raiders's real yaw constant โ€” 0.0066ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
346.4 cm
Inches / 360ยฐ
136.4โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.003ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.047
eDPI:38
๐ŸŽฎCS:GO / CS2
Sens:0.150
eDPI:120
๐ŸŽฎApex Legends
Sens:0.150
eDPI:120
๐ŸŽฎOverwatch 2
Sens:0.500
eDPI:400
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:0.500
eDPI:400
๐ŸŽฎRainbow Six Siege
Sens:0.577
eDPI:462

Frequently Asked Questions About Arc Raiders Sensitivity

Does Arc Raiders use the standard Unreal Engine sensitivity scale?

No โ€” even though it runs on Unreal Engine 5, Embark tuned Arc Raiders to a 0.0066 yaw (the CoD/Overwatch 2/Destiny 2 family) rather than the 0.005555 default that other Unreal titles like Fortnite and Delta Force use. Always convert per-game rather than assuming "Unreal Engine" implies one fixed value.

Does this cover aiming down sights on different scopes?

This converts hipfire/turn sensitivity via cm/360. Arc Raiders applies its own ADS multiplier per weapon and scope, which still needs separate in-game tuning.

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