๐ŸŽฏ Battle Royale

Blood Strike Sensitivity Converter

Blood Strike runs on a proprietary NetEase in-house engine rather than Unreal or Unity โ€” NetEase has not publicly confirmed which specific internal engine powers this title. Its yaw (0.005555) matches the standard Unreal convention used by Fortnite and Delta Force, so treat the conversion itself as reliable while noting the engine detail is closed-source.

โš™๏ธ Engine: Proprietary (NetEase in-house engine)๐Ÿ“ Yaw: 0.005555
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.126

Calculated from Blood Strike's real yaw constant โ€” 0.005555ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
411.5 cm
Inches / 360ยฐ
162.0โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.040
eDPI:32
๐ŸŽฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ŸŽฎApex Legends
Sens:0.126
eDPI:101
๐ŸŽฎOverwatch 2
Sens:0.421
eDPI:337
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ŸŽฎRainbow Six Siege
Sens:0.486
eDPI:388

Frequently Asked Questions About Blood Strike Sensitivity

Why does Blood Strike need a much higher sensitivity number than CS2 for the same feel?

Blood Strike's yaw (0.005555) is roughly 4x lower than CS2's (0.022), so a larger in-game sensitivity value is needed to produce the same physical cm/360 โ€” that is expected, not an error.

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