Blood Strike runs on a proprietary NetEase in-house engine rather than Unreal or Unity โ NetEase has not publicly confirmed which specific internal engine powers this title. Its yaw (0.005555) matches the standard Unreal convention used by Fortnite and Delta Force, so treat the conversion itself as reliable while noting the engine detail is closed-source.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About Blood Strike Sensitivity
Why does Blood Strike need a much higher sensitivity number than CS2 for the same feel?
Blood Strike's yaw (0.005555) is roughly 4x lower than CS2's (0.022), so a larger in-game sensitivity value is needed to produce the same physical cm/360 โ that is expected, not an error.