Combat Master, developed by Alfa Bravo and originally a mobile-only release before coming to PC, runs on Unity. Its yaw (0.022) lands on the same Source-engine-style convention as CS2 and Apex despite the different engine, so sensitivity converts 1:1 at the same DPI.
โ๏ธ Engine: Unity๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
Calculated from Combat Master's real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Combat Master Sensitivity
Can I use my CS2 sensitivity directly in Combat Master?
Yes for hipfire โ both list a 0.022 yaw, so the same sensitivity and DPI give you the same cm/360 even though Combat Master runs on Unity rather than Source.