CS2 runs on Source 2, the successor to the original Source engine that also powers Apex Legends and (partially) Deadlock โ which is why those three share the same 0.022 yaw and convert 1:1 at the same DPI.
โ๏ธ Engine: Source 2๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.157
Calculated from CS:GO / CS2's real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
๐ฎFortnite
Sens:1.980
eDPI:1584
See what the pros use: s1mple, NiKo โ CS2 settings and gear.
Frequently Asked Questions About CS2 Sensitivity
How do I set my exact sensitivity in CS2?
Open the developer console and type sensitivity X, replacing X with your value (e.g. sensitivity 2.0). You can also set it in Settings โ Mouse, but the console command supports more decimal precision.
Does sub-tick affect sensitivity conversion?
No. Sub-tick changes how the server processes inputs between ticks, not how mouse movement translates to camera rotation. Your cm/360 conversion from CS:GO or any other Source-family game still applies exactly.