๐ŸŽฏ Asymmetric Horror

Dead by Daylight Sensitivity Converter

Dead by Daylight launched on Unreal Engine 4 in 2016 and migrated to Unreal Engine 5 in 2024. Its yaw (0.005555) matches the standard Unreal default used by Fortnite and Delta Force, so a Source-engine sensitivity from CS2 needs converting rather than copying directly.

โš™๏ธ Engine: Unreal Engine 5 (originally Unreal Engine 4)๐Ÿ“ Yaw: 0.005555
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.126

Calculated from Dead by Daylight's real yaw constant โ€” 0.005555ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
411.5 cm
Inches / 360ยฐ
162.0โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.040
eDPI:32
๐ŸŽฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ŸŽฎApex Legends
Sens:0.126
eDPI:101
๐ŸŽฎOverwatch 2
Sens:0.421
eDPI:337
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ŸŽฎRainbow Six Siege
Sens:0.486
eDPI:388

Frequently Asked Questions About Dead by Daylight Sensitivity

Do Killers and Survivors use the same sensitivity conversion?

Yes โ€” the base camera yaw is shared across both roles. Killer power add-ons and Survivor perks can add situational camera effects, but they do not change the underlying turn-rate math.

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