Delta Force runs on an optimized branch of Unreal Engine 5, using the standard Unreal yaw multiplier (0.005555) โ the same value as Fortnite. That means a much larger in-game sensitivity number is needed to match the same physical cm/360 as Source-engine games like CS2.
โ๏ธ Engine: Unreal Engine 5๐ Yaw: 0.005555
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.126
Calculated from Delta Force's real yaw constant โ 0.005555ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About Delta Force Sensitivity
What DPI and sensitivity should I use in Delta Force?
Delta Force shares its yaw constant with Fortnite (0.005555), so converting from a Source-engine game like CS2 will produce a noticeably higher in-game sensitivity number for the same physical mouse movement โ that is expected, not an error.
Does Delta Force sensitivity differ between Hazard Operations and Havoc Warfare?
No โ the core mouse yaw is the same across both modes; only aim-down-sights (ADS) multipliers per weapon/scope change, the same way they do in most modern shooters.