๐ŸŽฏ Tactical Shooter

Delta Force Sensitivity Converter

Delta Force runs on an optimized branch of Unreal Engine 5, using the standard Unreal yaw multiplier (0.005555) โ€” the same value as Fortnite. That means a much larger in-game sensitivity number is needed to match the same physical cm/360 as Source-engine games like CS2.

โš™๏ธ Engine: Unreal Engine 5๐Ÿ“ Yaw: 0.005555
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.126

Calculated from Delta Force's real yaw constant โ€” 0.005555ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
411.5 cm
Inches / 360ยฐ
162.0โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.040
eDPI:32
๐ŸŽฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ŸŽฎApex Legends
Sens:0.126
eDPI:101
๐ŸŽฎOverwatch 2
Sens:0.421
eDPI:337
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ŸŽฎRainbow Six Siege
Sens:0.486
eDPI:388

Frequently Asked Questions About Delta Force Sensitivity

What DPI and sensitivity should I use in Delta Force?

Delta Force shares its yaw constant with Fortnite (0.005555), so converting from a Source-engine game like CS2 will produce a noticeably higher in-game sensitivity number for the same physical mouse movement โ€” that is expected, not an error.

Does Delta Force sensitivity differ between Hazard Operations and Havoc Warfare?

No โ€” the core mouse yaw is the same across both modes; only aim-down-sights (ADS) multipliers per weapon/scope change, the same way they do in most modern shooters.

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