๐ŸŽฏ Classic Arena FPS

DOOM (2016) Sensitivity Converter

DOOM (2016) runs on id Tech 6, the same engine lineage as DOOM Eternal, and shares the 0.022 yaw convention that traces back to the original Quake engine โ€” the same value used by CS2, TF2, and the entire Source/id Tech family.

โš™๏ธ Engine: id Tech 6๐Ÿ“ Yaw: 0.022
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.157
eDPI:126
๐ŸŽฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ŸŽฎApex Legends
Sens:0.500
eDPI:400
๐ŸŽฎOverwatch 2
Sens:1.667
eDPI:1333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ŸŽฎRainbow Six Siege
Sens:1.923
eDPI:1538

Frequently Asked Questions About DOOM (2016) Sensitivity

Does my CS2 or DOOM Eternal sensitivity carry over to DOOM 2016?

Yes โ€” all three share the same 0.022 yaw, so the same sensitivity at the same DPI produces the same cm/360 with no conversion needed.

โ† Back to all games