DOOM (2016) runs on id Tech 6, the same engine lineage as DOOM Eternal, and shares the 0.022 yaw convention that traces back to the original Quake engine โ the same value used by CS2, TF2, and the entire Source/id Tech family.
โ๏ธ Engine: id Tech 6๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ
eDPI (Universal)
400
๐ข
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About DOOM (2016) Sensitivity
Does my CS2 or DOOM Eternal sensitivity carry over to DOOM 2016?
Yes โ all three share the same 0.022 yaw, so the same sensitivity at the same DPI produces the same cm/360 with no conversion needed.