Enlisted runs on Gaijin Entertainment's Dagor Engine โ the same engine that powers War Thunder โ built by developer Darkflow Software. Its yaw (0.0175) matches Helldivers 2, Battalion 1944, and Fallout 76 numerically, though none of those titles share an engine lineage with Enlisted.
โ๏ธ Engine: Dagor Engine๐ Yaw: 0.0175
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.398
Calculated from Enlisted's real yaw constant โ 0.0175ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.007ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.125
eDPI:100
๐ฎCS:GO / CS2
Sens:0.398
eDPI:318
๐ฎApex Legends
Sens:0.398
eDPI:318
๐ฎOverwatch 2
Sens:1.326
eDPI:1061
๐ฎCall of Duty: Warzone / MW3
Sens:1.326
eDPI:1061
๐ฎRainbow Six Siege
Sens:1.530
eDPI:1224
Frequently Asked Questions About Enlisted Sensitivity
Does controlling AI squadmates in Enlisted affect my personal sensitivity?
No โ squad orders and AI soldier control are separate systems from your own camera aim. The yaw conversion only applies to your own character's look sensitivity.