Farlight 84 runs on Unreal Engine 4 and uses the standard Unreal yaw multiplier (0.005555) โ the same value as Fortnite and Delta Force โ so converting from a Source-engine game like CS2 produces a noticeably larger in-game sensitivity number for the same physical cm/360.
โ๏ธ Engine: Unreal Engine 4๐ Yaw: 0.005555
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.126
Calculated from Farlight 84's real yaw constant โ 0.005555ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About Farlight 84 Sensitivity
Why does my Farlight 84 sensitivity number look so much bigger than CS2?
Farlight 84 shares its yaw constant (0.005555) with Fortnite and Delta Force, roughly 4x lower than CS2's 0.022 โ the same physical mouse movement needs a proportionally larger in-game number. That is expected, not an error.