FragPunk runs on Unreal Engine 5 with Lumen, Virtual Shadows, and Nanite disabled for performance โ a common choice for competitive UE5 shooters. It uses the standard Unreal yaw multiplier (0.005555), the same value as Fortnite and Delta Force, so expect a larger in-game sensitivity number than you would use in CS2 for the same cm/360.
โ๏ธ Engine: Unreal Engine 5๐ Yaw: 0.005555
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.126
Calculated from FragPunk's real yaw constant โ 0.005555ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About FragPunk Sensitivity
Do FragPunk's Shard cards (round-modifier powerups) change sensitivity?
No โ Shard cards alter weapon behavior, movement, and round rules, not the base mouse yaw. Your converted sensitivity stays the same regardless of which cards are active.