Insurgency: Sandstorm's yaw (0.14) is specific to this title โ Unreal Engine developers rescale mouse input per game, so this value doesn't carry over to other UE4 titles without converting explicitly.
โ๏ธ Engine: Unreal Engine 4๐ Yaw: 0.14
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
3.182
CM / 360ยฐ
16.3 cm
Inches / 360ยฐ
6.4โ
eDPI (Universal)
400
โก
High SensitivityFingertip/twitch โ fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.056ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:1.000
eDPI:800
๐ฎCS:GO / CS2
Sens:3.182
eDPI:2545
๐ฎApex Legends
Sens:3.182
eDPI:2545
๐ฎOverwatch 2
Sens:10.606
eDPI:8485
๐ฎCall of Duty: Warzone / MW3
Sens:10.606
eDPI:8485
๐ฎRainbow Six Siege
Sens:12.238
eDPI:9790
Frequently Asked Questions About Insurgency: Sandstorm Sensitivity
Does this work for the original 2014 Insurgency too?
No โ use the separate Insurgency (2014) entry. That title runs on the Source engine (0.022), a completely different value from Sandstorm's Unreal Engine 4 build.