๐ฏ Hero Shooter
Marvel Rivals Sensitivity Converter
Marvel Rivals launched on Unreal Engine 5 and settled on a 0.022 yaw, the same as CS2 and Apex Legends โ a common choice for newer UE5 shooters aiming for a familiar competitive feel out of the box.
โ๏ธ Engine: Unreal Engine 5 (NetEase)๐ Yaw:
0.022Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ
eDPI (Universal)
400
๐ข
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Marvel Rivals Sensitivity
Can I reuse my CS2 or Apex sensitivity in Marvel Rivals?
Yes โ Marvel Rivals uses the same 0.022 yaw as CS2 and Apex Legends, so the same sensitivity at the same DPI preserves your cm/360 with no conversion needed.