๐ŸŽฏ Hero Shooter

Marvel Rivals Sensitivity Converter

Marvel Rivals launched on Unreal Engine 5 and settled on a 0.022 yaw, the same as CS2 and Apex Legends โ€” a common choice for newer UE5 shooters aiming for a familiar competitive feel out of the box.

โš™๏ธ Engine: Unreal Engine 5 (NetEase)๐Ÿ“ Yaw: 0.022
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.157
eDPI:126
๐ŸŽฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ŸŽฎApex Legends
Sens:0.500
eDPI:400
๐ŸŽฎOverwatch 2
Sens:1.667
eDPI:1333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ŸŽฎRainbow Six Siege
Sens:1.923
eDPI:1538

Frequently Asked Questions About Marvel Rivals Sensitivity

Can I reuse my CS2 or Apex sensitivity in Marvel Rivals?

Yes โ€” Marvel Rivals uses the same 0.022 yaw as CS2 and Apex Legends, so the same sensitivity at the same DPI preserves your cm/360 with no conversion needed.

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