๐ŸŽฏ Reference / Engine Family

Quake / Source Engine Sensitivity Converter

This entry represents the shared 0.022 yaw convention used across the entire Source and id Tech engine family โ€” pick it if you want to convert to or from that baseline directly rather than a specific title like CS2 or TF2.

โš™๏ธ Engine: id Tech / Source (generic)๐Ÿ“ Yaw: 0.022
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.157
eDPI:126
๐ŸŽฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ŸŽฎApex Legends
Sens:0.500
eDPI:400
๐ŸŽฎOverwatch 2
Sens:1.667
eDPI:1333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ŸŽฎRainbow Six Siege
Sens:1.923
eDPI:1538

Frequently Asked Questions About Quake / Source Engine Sensitivity

What's the difference between this and picking a specific game like CS2?

None mathematically โ€” both use 0.022. This generic entry exists for converting to the engine-family baseline itself rather than one specific title.

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