Quake II is one of the original sources of the 0.022 m_yaw convention that the entire Source and id Tech engine family still uses today, from CS2 to TF2 to DOOM Eternal.
โ๏ธ Engine: id Tech 2 (Quake II Engine)๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ
eDPI (Universal)
400
๐ข
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Quake II Sensitivity
Why does Quake II share a yaw with modern games like CS2?
The 0.022 m_yaw default originated in id Software's Quake engines and was carried forward through GoldSrc, Source, and id Tech โ Quake II's sensitivity converts 1:1 with any of them at the same DPI.