๐ŸŽฏ Classic Arena FPS

Quake 4 Sensitivity Converter

Quake 4 moved to id Tech 4 (the DOOM 3 engine), a full generation newer than Quake III's id Tech 3 โ€” but it inherited the same m_yaw cvar convention, so we list it at 0.022 with slightly lower confidence than the id Tech 3 titles.

โš™๏ธ Engine: id Tech 4 (DOOM 3 engine)๐Ÿ“ Yaw: 0.022
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.157
eDPI:126
๐ŸŽฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ŸŽฎApex Legends
Sens:0.500
eDPI:400
๐ŸŽฎOverwatch 2
Sens:1.667
eDPI:1333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ŸŽฎRainbow Six Siege
Sens:1.923
eDPI:1538

Frequently Asked Questions About Quake 4 Sensitivity

Is Quake 4's yaw as certain as the original Quake or Quake III?

Slightly less โ€” Quake 4 runs on a different, newer engine generation (id Tech 4 vs id Tech 3), so while the m_yaw convention almost certainly carried over, it's not as directly confirmed as the id Tech 3 titles on this list.

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