Quake 4 moved to id Tech 4 (the DOOM 3 engine), a full generation newer than Quake III's id Tech 3 โ but it inherited the same m_yaw cvar convention, so we list it at 0.022 with slightly lower confidence than the id Tech 3 titles.
โ๏ธ Engine: id Tech 4 (DOOM 3 engine)๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ
eDPI (Universal)
400
๐ข
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Quake 4 Sensitivity
Is Quake 4's yaw as certain as the original Quake or Quake III?
Slightly less โ Quake 4 runs on a different, newer engine generation (id Tech 4 vs id Tech 3), so while the m_yaw convention almost certainly carried over, it's not as directly confirmed as the id Tech 3 titles on this list.