R.E.P.O. is built in Unity by Swedish studio Semiwork, their first multiplayer title. Its listed yaw (0.022) happens to land on the same Source-engine-style convention as CS2 and Apex, even though the underlying engine and genre โ physics-based co-op horror extraction โ are completely different.
โ๏ธ Engine: Unity๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
Calculated from R.E.P.O.'s real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About R.E.P.O. Sensitivity
Does R.E.P.O.'s physics-based grabbing affect the sensitivity conversion?
No โ camera/aim sensitivity and the physics-based object-grabbing controls are handled separately. This converter only applies to your camera turn rate, not how objects are picked up or carried.