Risk of Rain 2 uses a notably high yaw (0.5) on Unity, similar in scale to Minecraft and Roblox โ expect the converted sensitivity number to look small compared to CS2 or Valorant at the same physical cm/360.
โ๏ธ Engine: Unity Engine๐ Yaw: 0.5
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
11.364
CM / 360ยฐ
4.6 cm
Inches / 360ยฐ
1.8โ
eDPI (Universal)
400
โก
High SensitivityFingertip/twitch โ fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.200ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:3.571
eDPI:2857
๐ฎCS:GO / CS2
Sens:11.364
eDPI:9091
๐ฎApex Legends
Sens:11.364
eDPI:9091
๐ฎOverwatch 2
Sens:37.879
eDPI:30303
๐ฎCall of Duty: Warzone / MW3
Sens:37.879
eDPI:30303
๐ฎRainbow Six Siege
Sens:43.706
eDPI:34965
Frequently Asked Questions About Risk of Rain 2 Sensitivity
Why does my converted Risk of Rain 2 sensitivity look so low?
Risk of Rain 2's yaw (0.5) is roughly 22x higher than CS2's (0.022), so the same physical mouse movement needs a much smaller in-game number to match โ that is expected, not an error.