Roboquest's reported yaw (0.00042) is notably lower than every other entry in our database and comes from a single source โ treat any conversion involving Roboquest with extra caution until a second source confirms it.
โ๏ธ Engine: Unity๐ Yaw: 0.00042
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.010
Calculated from Roboquest's real yaw constant โ 0.00042ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.000ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.003
eDPI:2
๐ฎCS:GO / CS2
Sens:0.010
eDPI:8
๐ฎApex Legends
Sens:0.010
eDPI:8
๐ฎOverwatch 2
Sens:0.032
eDPI:25
๐ฎCall of Duty: Warzone / MW3
Sens:0.032
eDPI:25
๐ฎRainbow Six Siege
Sens:0.037
eDPI:29
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Frequently Asked Questions About Roboquest Sensitivity
Why is Roboquest's yaw value so different from everything else on this list?
It's an outlier we haven't been able to independently confirm โ Unity games can use very different internal scaling than Source/id Tech titles, but until we find a second source, treat this conversion as a rough estimate only.