Rust's yaw (0.11247) is on the higher end of this list, closer to Roblox and Risk of Rain 2 than to tactical shooters โ expect small in-game sensitivity numbers to translate into large physical cm/360 distances.
โ๏ธ Engine: Unity (Facepunch)๐ Yaw: 0.11247
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
2.556
CM / 360ยฐ
20.3 cm
Inches / 360ยฐ
8.0โ
eDPI (Universal)
400
โก
High SensitivityFingertip/twitch โ fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.045ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.803
eDPI:643
๐ฎCS:GO / CS2
Sens:2.556
eDPI:2045
๐ฎApex Legends
Sens:2.556
eDPI:2045
๐ฎOverwatch 2
Sens:8.520
eDPI:6816
๐ฎCall of Duty: Warzone / MW3
Sens:8.520
eDPI:6816
๐ฎRainbow Six Siege
Sens:9.831
eDPI:7865
Frequently Asked Questions About Rust Sensitivity
Why does Rust need such a low sensitivity number for the same cm/360 as CS2?
Rust's yaw is roughly 5x higher than CS2's, so a much smaller in-game slider value produces the same physical mouse distance per 360ยฐ turn.