๐ŸŽฏ Survival

Rust Sensitivity Converter

Rust's yaw (0.11247) is on the higher end of this list, closer to Roblox and Risk of Rain 2 than to tactical shooters โ€” expect small in-game sensitivity numbers to translate into large physical cm/360 distances.

โš™๏ธ Engine: Unity (Facepunch)๐Ÿ“ Yaw: 0.11247
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
2.556
CM / 360ยฐ
20.3 cm
Inches / 360ยฐ
8.0โ€
eDPI (Universal)
400
โšก
High SensitivityFingertip/twitch โ€” fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.045ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.803
eDPI:643
๐ŸŽฎCS:GO / CS2
Sens:2.556
eDPI:2045
๐ŸŽฎApex Legends
Sens:2.556
eDPI:2045
๐ŸŽฎOverwatch 2
Sens:8.520
eDPI:6816
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:8.520
eDPI:6816
๐ŸŽฎRainbow Six Siege
Sens:9.831
eDPI:7865

Frequently Asked Questions About Rust Sensitivity

Why does Rust need such a low sensitivity number for the same cm/360 as CS2?

Rust's yaw is roughly 5x higher than CS2's, so a much smaller in-game slider value produces the same physical mouse distance per 360ยฐ turn.

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