Sea of Thieves runs on Unreal Engine 4 โ Rare has said publicly it has no near-term plan to move to UE5 given how much bespoke tooling the game relies on. Its yaw (0.005555) matches the standard Unreal default shared with Fortnite and Delta Force.
โ๏ธ Engine: Unreal Engine 4๐ Yaw: 0.005555
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.126
Calculated from Sea of Thieves's real yaw constant โ 0.005555ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About Sea of Thieves Sensitivity
Does aiming on a moving ship affect the sensitivity conversion?
No โ the underlying camera yaw is constant whether you're on solid ground or a rocking ship deck. Any perceived difference comes from the ship's motion adding to your view, not a change in mouse sensitivity itself.