๐ŸŽฏ Milsim / Tactical Shooter

Squad Sensitivity Converter

Squad's large-scale combined-arms combat runs on Unreal Engine 4 with its own yaw (0.175) โ€” noticeably higher than most tactical shooters, so expect a smaller converted sensitivity number than you'd use in CS2 or Valorant.

โš™๏ธ Engine: Unreal Engine 4๐Ÿ“ Yaw: 0.175
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
3.977
CM / 360ยฐ
13.1 cm
Inches / 360ยฐ
5.2โ€
eDPI (Universal)
400
โšก
High SensitivityFingertip/twitch โ€” fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.070ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:1.250
eDPI:1000
๐ŸŽฎCS:GO / CS2
Sens:3.977
eDPI:3182
๐ŸŽฎApex Legends
Sens:3.977
eDPI:3182
๐ŸŽฎOverwatch 2
Sens:13.258
eDPI:10606
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:13.258
eDPI:10606
๐ŸŽฎRainbow Six Siege
Sens:15.297
eDPI:12238

Frequently Asked Questions About Squad Sensitivity

Is Squad's sensitivity the same as Squad 44's?

Not confirmed โ€” Squad 44 (formerly Post Scriptum) is a related but separate title without a verified yaw in our data, so don't assume a 1:1 match.

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