๐ŸŽฏ Tactical Shooter

Strinova Sensitivity Converter

Strinova, the anime-styled 5v5 tactical shooter from Day1 Studio, runs on Unreal Engine 4. It uses the standard Unreal yaw multiplier (0.005555), the same value as Fortnite, so a Source-engine sensitivity from CS2 or Apex needs the converter above rather than a direct copy.

โš™๏ธ Engine: Unreal Engine 4๐Ÿ“ Yaw: 0.005555
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.126

Calculated from Strinova's real yaw constant โ€” 0.005555ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
411.5 cm
Inches / 360ยฐ
162.0โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.040
eDPI:32
๐ŸŽฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ŸŽฎApex Legends
Sens:0.126
eDPI:101
๐ŸŽฎOverwatch 2
Sens:0.421
eDPI:337
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ŸŽฎRainbow Six Siege
Sens:0.486
eDPI:388

Frequently Asked Questions About Strinova Sensitivity

Does Strinova's 2D "stringification" mechanic affect sensitivity?

No โ€” switching between the 3D and flattened 2D forms changes collision and movement, not the camera yaw. Your converted sensitivity applies the same in both states.

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