Strinova, the anime-styled 5v5 tactical shooter from Day1 Studio, runs on Unreal Engine 4. It uses the standard Unreal yaw multiplier (0.005555), the same value as Fortnite, so a Source-engine sensitivity from CS2 or Apex needs the converter above rather than a direct copy.
โ๏ธ Engine: Unreal Engine 4๐ Yaw: 0.005555
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.126
Calculated from Strinova's real yaw constant โ 0.005555ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.002ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.040
eDPI:32
๐ฎCS:GO / CS2
Sens:0.126
eDPI:101
๐ฎApex Legends
Sens:0.126
eDPI:101
๐ฎOverwatch 2
Sens:0.421
eDPI:337
๐ฎCall of Duty: Warzone / MW3
Sens:0.421
eDPI:337
๐ฎRainbow Six Siege
Sens:0.486
eDPI:388
Frequently Asked Questions About Strinova Sensitivity
Does Strinova's 2D "stringification" mechanic affect sensitivity?
No โ switching between the 3D and flattened 2D forms changes collision and movement, not the camera yaw. Your converted sensitivity applies the same in both states.