๐ŸŽฏ Boomer Shooter

Ultrakill Sensitivity Converter

Ultrakill runs on Unity (currently on the 2022 LTS branch) and lists a 0.022 yaw, the same Source-engine-style convention as CS2 and Apex โ€” convenient if you split time between Ultrakill and any Source-family competitive shooter.

โš™๏ธ Engine: Unity๐Ÿ“ Yaw: 0.022
Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
0.500

Calculated from Ultrakill's real yaw constant โ€” 0.022ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
103.9 cm
Inches / 360ยฐ
40.9โ€
eDPI (Universal)
400
๐Ÿข
Very Low SensitivityFull arm-aimer โ€” large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.157
eDPI:126
๐ŸŽฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ŸŽฎApex Legends
Sens:0.500
eDPI:400
๐ŸŽฎOverwatch 2
Sens:1.667
eDPI:1333
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ŸŽฎRainbow Six Siege
Sens:1.923
eDPI:1538

Frequently Asked Questions About Ultrakill Sensitivity

Does Ultrakill's fast movement (dashing, wall-jumping) mean I need a different cm/360?

The conversion keeps your physical mouse distance constant regardless of movement speed โ€” many Ultrakill players do prefer a smaller cm/360 (higher sensitivity) for its acrobatic combat, but that is a personal preference layered on top of the base conversion, not a requirement.

โ† Back to all games