Ultrakill runs on Unity (currently on the 2022 LTS branch) and lists a 0.022 yaw, the same Source-engine-style convention as CS2 and Apex โ convenient if you split time between Ultrakill and any Source-family competitive shooter.
โ๏ธ Engine: Unity๐ Yaw: 0.022
Input (From)
โ ๏ธ Important: Windows Mouse Settingsโผ
Output (To)
Converted Sensitivity
0.500
Calculated from Ultrakill's real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
Very Low SensitivityFull arm-aimer โ large sweeps, high precision tracking
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ60cm)80cm+
๐ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.009ยฐ
Reports/sec1.000
Your Equivalent Sensitivity in Other Games
See instantly which sensitivity to configure across other games based on your DPI.
๐ฎValorant
Sens:0.157
eDPI:126
๐ฎCS:GO / CS2
Sens:0.500
eDPI:400
๐ฎApex Legends
Sens:0.500
eDPI:400
๐ฎOverwatch 2
Sens:1.667
eDPI:1333
๐ฎCall of Duty: Warzone / MW3
Sens:1.667
eDPI:1333
๐ฎRainbow Six Siege
Sens:1.923
eDPI:1538
Frequently Asked Questions About Ultrakill Sensitivity
Does Ultrakill's fast movement (dashing, wall-jumping) mean I need a different cm/360?
The conversion keeps your physical mouse distance constant regardless of movement speed โ many Ultrakill players do prefer a smaller cm/360 (higher sensitivity) for its acrobatic combat, but that is a personal preference layered on top of the base conversion, not a requirement.