CS2 vs Valorant: Full Settings Comparison (Sens, Crosshair, DPI, FOV)

TL;DR
Counter-Strike 2 and Valorant represent the pinnacle of competitive tactical shooters, yet their engine physics, FOV handling, movement friction, and sensitivity scaling diverge significantly. Here is the ultimate technical comparison of sensitivity math, crosshair mechanics, resolution scaling, and pro-player configurations between CS2 and Valorant.
The Two Titans of Tactical Shooters: Shared DNA, Divergent Physics
Counter-Strike 2 and Valorant are the undisputed kings of competitive 5v5 tactical first-person shooters. Both demand round-deciding headshots, bomb plant/defusal strategy, precise economy management, and razor-sharp communication. However, beneath the surface, Valve's Source 2 engine and Riot Games' customized Unreal Engine 4 process mouse input, movement acceleration, and display optics in fundamentally different ways.
Many players assume that copying their numerical sensitivity or crosshair settings from one game to the other will yield identical aiming performance. In reality, doing so without accounting for yaw multipliers, horizontal FOV locking, and movement friction curves destroys muscle memory. Here is the complete engineering breakdown.
The Mathematical Sensitivity Divide: Source 2 (0.022) vs. Unreal Engine (0.070)
The primary source of confusion when switching between CS2 and Valorant is the difference in their angular sensitivity multipliers (yaw):
- CS2 (Source 2 Engine): Uses
m_yaw = 0.022degrees per mouse count. - Valorant (Unreal Engine 4 Custom): Uses
yaw = 0.070degrees per mouse count.
Because Valorant's yaw value is 3.1818ร larger than CS2's, a sensitivity of 1.0 in Valorant rotates your camera more than three times faster than a sensitivity of 1.0 in CS2 at the identical mouse DPI.
Quick Reference CS2 vs. Valorant Sensitivity Conversion Table
| Aiming Style | cm/360 Distance | CS2 Sensitivity (800 DPI) | Valorant Sensitivity (800 DPI) | CS2 eDPI | Valorant eDPI |
|---|---|---|---|---|---|
| High-Agility / Fast Entry | 35.0 cm/360 | 1.485 | 0.467 | 1188 | 373 |
| Balanced Hybrid (Pro Average) | 45.0 cm/360 | 1.155 | 0.363 | 924 | 290 |
| Tactical Standard (NiKo / TenZ) | 52.0 cm/360 | 1.000 | 0.314 | 800 | 251 |
| Ultra-Precision (s1mple / Aspas) | 60.0 cm/360 | 0.866 | 0.272 | 693 | 218 |
Field of View (FOV) Differences: Fixed 103ยฐ vs. Stretched 4:3
The visual optical perspective differs sharply between both titles:
- Valorant (Strictly Locked 103ยฐ Horizontal FOV): Riot Games hard-locks horizontal FOV to 103 degrees regardless of your monitor aspect ratio (16:9, 16:10, 4:3, or 21:9). Playing 4:3 in Valorant stretches only the 2D UI elementsโplayer models remain mathematically identical in width and travel speed.
- CS2 (Aspect-Ratio Scaled FOV): In CS2, playing on a 4:3 stretched resolution (e.g., 1280ร960 stretched to 16:9) reduces horizontal FOV to ~90 degrees. This stretches player model hitboxes horizontally by 33%, making targets visually wider but causing horizontal movement across your screen to appear 33% faster.
Movement & Shooting Physics: Counter-Strafing vs. Deadzoning
How you stop your character directly impacts your click timing:
- CS2 (Counter-Strafing Required): Releasing movement keys in CS2 leaves residual momentum friction. To achieve 100% first-bullet accuracy instantly, you must press the opposite directional key (tap 'D' when moving 'A') to brake your velocity to zero.
- Valorant (Instant Deadzoning): Valorant features high ground friction. Releasing your movement key stops your character almost instantaneously. Furthermore, moving below 30% of maximum walk speed still retains perfect first-shot accuracy (the "deadzoning" window).
Pro Settings Matrix: Top Champions Compared
| Player | Main Game | Hardware Mouse | DPI | In-Game Sens | cm/360 Distance |
|---|---|---|---|---|---|
| s1mple | CS2 | Logitech GPX2 | 400 DPI | 3.09 | 33.6 cm/360 |
| NiKo | CS2 | Logitech GPX2 | 400 DPI | 1.40 | 74.2 cm/360 |
| TenZ | Valorant | Lamzu Maya X / Viper V3 Pro | 800 DPI | 0.30 | 54.5 cm/360 |
| Aspas | Valorant | Logitech GPX2 | 800 DPI | 0.40 | 40.9 cm/360 |
Seamlessly Converting Between CS2 and Valorant
Use our dedicated two-way conversion tools to switch between both tactical titans without losing your aim edge:
- Convert from CS2 to Valorant with the CS2 to Valorant Converter.
- Convert from Valorant to CS2 with the Valorant to CS2 Converter.
- Generate and export pro crosshair codes with the Crosshair Generator.
- Simulate 4:3 stretched aspect ratios with the Stretched Resolution Calculator.
Frequently Asked Questions
Frequently Asked Questions
Do CS2 and Valorant use the same sensitivity formula?
No. Valorant uses a yaw multiplier of 0.070, while CS2 uses 0.022. To convert your CS2 sensitivity to Valorant, multiply it by 0.31418 (or divide by 3.1818).
Why does Valorant feel different at the 'same' sensitivity as CS2?
Even with exact matching cm/360 rotation, Valorant locks horizontal FOV to 103 degrees and features higher movement ground friction, whereas CS2 allows 4:3 stretched resolutions that visually accelerate horizontal player models.
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Creator, DCPROSENSDalto built DCPROSENS to help competitive FPS players convert sensitivity, calibrate DPI, and keep their aim consistent across games.


