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Enlisted Sensitivity Converter & Settings

Aug 23, 2026โ€ข12 min read
Enlisted Sensitivity Converter & Settings
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TL;DR

Enlisted drops players into massive, brutal WW2 squad battles featuring combined-arms infantry, tank turrets, and aircraft dogfights. Powered by Gaijin's Dagor Engine (0.0175 yaw scale), convert your exact muscle memory from War Thunder, CS2, Hell Let Loose, and Battlefield.

WW2 Squad Warfare: Iron Sights & Vehicle Combat in Enlisted

Developed by Darkflow Software and published by Gaijin Entertainment, Enlisted is a squad-based multiplayer tactical FPS that faithfully recreates the iconic battles of World War II (Normandy, Berlin, Stalingrad, Pacific). Leading an AI infantry squad while manning authentic bolt-action rifles, submachine guns, and armored vehicles requires adaptable aiming mastery.

Because Enlisted features realistic weapon inertia, breathing sway, and variable optic magnifications, matching your mouse sensitivity ensures that your first-shot rifle accuracy and tank gunnery lead times remain pinpoint accurate.

Dagor Engine Input Physics: 0.0175 Yaw Constant

Enlisted runs on Gaijin's proprietary Dagor Engine and utilizes an angular yaw multiplier constant of 0.0175 degrees per count (matching War Thunder's infantry and vehicle gunnery scaling).

Exact Sensitivity Conversion Formulas for Enlisted: - From War Thunder: Enlisted Sens = War Thunder Sens (1:1 Direct Match) - From CS2 / Apex: Enlisted Sens = CS2 Sens ร— 1.2571 - From Valorant: Enlisted Sens = Valorant Sens ร— 3.9984 - From CoD / OW2: Enlisted Sens = CoD Sens ร— 0.3771

Quick Reference Conversion Table at 800 DPI

cm/360 Distance CS2 (800 DPI) Valorant (800 DPI) Enlisted Sens (800 DPI) Enlisted (1600 DPI)
35.0 cm/360 (Fast Infantry)1.4850.4671.870.93
45.0 cm/360 (Balanced)1.1550.3631.450.73
52.0 cm/360 (Rifle Standard)1.0000.3141.260.63
65.0 cm/360 (Sniper / Tanker)0.8000.2511.010.50

Infantry ADS vs. Tank Turret Slew Sensitivity

Configure dedicated multipliers in Enlisted's Controls & Aiming menu:

  • Aim Down Sights (ADS) Multiplier: Set to 0.85 โ€“ 0.95. This provides steady crosshair stability when aiming through historical Kar98k or Mosin-Nagant iron sights.
  • Vehicle / Tank Cannon Aim: Set to 1.0. Tank turrets have mechanical traverse rotation limits, but 1.0 sensitivity ensures responsive reticle alignment.
  • Aircraft Pitch / Roll Sensitivity: Set to 1.0 โ€“ 1.1 for fluid dogfight maneuvering over battlefield zones.

Weapon Inertia & Stamina Mechanics

In Enlisted, heavy weapons (LMGs like the MG42 or DP-27) possess realistic physical inertia. Moving your mouse too quickly causes your gun model to lag slightly behind your camera view. Use a smooth, low-friction cloth mousepad to maintain steady sweeping motions.

Calculate your desk space needs with the Desk Space Calculator and convert your sensitivity with the DCPROSENS Sensitivity Converter.

Frequently Asked Questions

Frequently Asked Questions

How do I convert my War Thunder sensitivity to Enlisted?

Because both games are developed on Gaijin's Dagor Engine with a 0.0175 yaw scale, sensitivity values translate 1:1 directly between War Thunder and Enlisted.

What is the best ADS sensitivity for bolt-action rifles in Enlisted?

An ADS multiplier between 0.85 and 0.95 relative to your base look speed provides the best stability for landing long-range headshots through historical iron sights.

๐ŸŽฏ Lock In Perfect 1:1 Aim & Pro Consistency

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DO

Dalto Outlier

Creator, DCPROSENS

Dalto built DCPROSENS to help competitive FPS players convert sensitivity, calibrate DPI, and keep their aim consistent across games.

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