XDefiant Sensitivity Settings 2026: Convert from Valorant, CS2 & Apex

XDefiant Sensitivity in 2026
XDefiant by Ubisoft is a fast-paced hero-based FPS featuring factions from across Ubisoft's game universe (Splinter Cell, The Division, Watch Dogs, Far Cry). Its sensitivity system is more complex than standard FPS games because it uses both an absolute sensitivity value AND an ADS sensitivity multiplier that depends on the zoom level of each weapon optic.
Converting from Other Games to XDefiant
XDefiant Settings by Faction Playstyle
Libertad (Support/Healer)
Libertad agents (from Far Cry 6) play a support role. They hold positions and heal teammates. Lower sensitivity favors their stationary playstyle: 400–500 eDPI, 40–55 cm/360.
Phantoms (Defensive)
Phantoms (from Ghost Recon) use shields and hold defensive positions. Medium-low sensitivity: 350–500 eDPI. Slower sensitivity helps precision when holding long angles with the faction's fortification abilities.
Echelon (Aggressive/Flanker)
Echelon (from Splinter Cell) uses invisibility and flanking abilities. Fast-paced close-to-medium range fights benefit from higher sensitivity: 500–700 eDPI, 30–42 cm/360.
DedSec (Control)
DedSec (from Watch Dogs) disrupts enemies with technology. Versatile role — medium sensitivity works well: 400–600 eDPI.
XDefiant ADS Settings
XDefiant has per-zoom ADS sensitivity multipliers similar to PUBG. For consistent feel:
XDefiant vs. Valorant Feel — What to Expect
Even with an accurate Valorant-to-XDefiant conversion, XDefiant will feel different because:
- Faster movement speed: XDefiant characters sprint faster than Valorant agents — your camera must track faster-moving targets
- No plant mechanic: Fights are more continuous — sensitivity must handle sustained tracking more than the peek-or-plant binary of Valorant
- Abilities are less impactful: XDefiant is more mechanically driven than Valorant, so aim quality matters more per round
Use our DCPROSENS converter to calculate your XDefiant sensitivity from any supported game. Allow 5–10 hours of acclimation before judging the feel.