Marvel Rivals to Overwatch 2 Sensitivity Converter
Marvel Rivals runs on Unreal Engine 5 with a yaw constant of 0.022ยฐ per count โ over 3x larger than Overwatch 2's 0.0066ยฐ. A Marvel Rivals sensitivity of 3 converts to roughly 1.0 in Overwatch 2. Both being hero shooters with a wide roster of heroes/characters that each play differently, this is one of the more common cross-game moves right now as the hero-shooter audience splits attention between the two titles.
Calculated from Marvel Rivals's real yaw constant โ 0.022ยฐ of camera rotation per mouse count โ not a generic multiplier table.
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The Marvel Rivals to Overwatch 2 Formula
Marvel Rivals's yaw constant is 0.022ยฐ per count; Overwatch 2's is 0.0066ยฐ per count. The conversion ratio is fixed: 3.3333. Formula: Overwatch 2 sensitivity = Marvel Rivals sensitivity ร (0.022 / 0.0066). This preserves your cm/360 โ the physical distance you move the mouse for a full 360ยฐ turn โ across both games.
Marvel Rivals to Overwatch 2 Conversion Table
| Marvel Rivals Sens | Overwatch 2 @ 400 DPI | Overwatch 2 @ 800 DPI | Overwatch 2 @ 1600 DPI |
|---|---|---|---|
| 0.2 | 0.667 | 0.667 | 0.667 |
| 0.25 | 0.833 | 0.833 | 0.833 |
| 0.3 | 1.000 | 1.000 | 1.000 |
| 0.35 | 1.167 | 1.167 | 1.167 |
| 0.4 | 1.333 | 1.333 | 1.333 |
| 0.5 | 1.667 | 1.667 | 1.667 |
| 0.6 | 2.000 | 2.000 | 2.000 |
| 0.8 | 2.667 | 2.667 | 2.667 |
DPI doesn't change the conversion ratio โ it's shown across tiers here only because your eDPI (sens ร DPI) is what most pro settings pages report. Use whichever DPI column matches your mouse.
Character Kits Don't Map 1:1 โ Your Aim Habits Still Do
Marvel Rivals and Overwatch 2 don't share character kits directly, but the broad archetypes transfer: Rivals' Duelists (hitscan/projectile damage) map closest to Overwatch's DPS role, Vanguards to Tanks, Strategists to Support. If you main a hitscan Duelist like Hawkeye or Punisher, expect your Overwatch hitscan aim (Ashe, Soldier: 76) to translate faster than a projectile-focused main would.
Free: Convert Your Scope and ADS Sensitivity Too
Most sensitivity converters lock scope/ADS conversion behind a paid subscription. DCPROSENS doesn't โ the same 1:1 focal-matching calculator that handles Marvel Rivals, Overwatch 2, Apex, and Warzone scope sensitivity is free for everyone.
Open the free ADS / scope sensitivity calculator โPro Players Who Play Both Games
Someone have public Marvel Rivals and Overwatch 2 settings in our pro player database.
Frequently Asked Questions
Is Marvel Rivals' yaw the same as Overwatch's?
No โ Rivals uses 0.022ยฐ per count (Unreal Engine 5) versus Overwatch 2's 0.0066ยฐ, a more than 3x difference, so a direct number copy without conversion will feel noticeably faster in Rivals.
Does third-person mode in Marvel Rivals affect this conversion?
Some Marvel Rivals heroes use third-person camera. This converter is calibrated for the standard first-person aiming most heroes use; third-person heroes may feel slightly different even at a matched cm/360 due to the camera offset.