Marvel Rivals to Overwatch 2 Sensitivity Converter

Marvel Rivals runs on Unreal Engine 5 with a yaw constant of 0.022ยฐ per count โ€” over 3x larger than Overwatch 2's 0.0066ยฐ. A Marvel Rivals sensitivity of 3 converts to roughly 1.0 in Overwatch 2. Both being hero shooters with a wide roster of heroes/characters that each play differently, this is one of the more common cross-game moves right now as the hero-shooter audience splits attention between the two titles.

Input (From)
โš ๏ธ Important: Windows Mouse Settingsโ–ผ
Output (To)
Converted Sensitivity
10.000

Calculated from Marvel Rivals's real yaw constant โ€” 0.022ยฐ of camera rotation per mouse count โ€” not a generic multiplier table.

๐ŸŽฏ Test this sensitivity now in Aim Trainer (free) โ†’
CM / 360ยฐ
17.3 cm
Inches / 360ยฐ
6.8โ€
eDPI (Universal)
2400
โšก
High SensitivityFingertip/twitch โ€” fast turns but harder micro-adjustments
Pro Average42 cm/360ยฐ
0 cmPro Zone (40โ€“60cm)80cm+
๐Ÿ“ก Polling Rate Impact
Input Delay1.00 ms
ยฐ/poll cycle0.053ยฐ
Reports/sec1.000

Your Equivalent Sensitivity in Other Games

See instantly which sensitivity to configure across other games based on your DPI.

๐ŸŽฎValorant
Sens:0.943
eDPI:754
๐ŸŽฎCS:GO / CS2
Sens:3.000
eDPI:2400
๐ŸŽฎApex Legends
Sens:3.000
eDPI:2400
๐ŸŽฎOverwatch 2
Sens:10.000
eDPI:8000
๐ŸŽฎCall of Duty: Warzone / MW3
Sens:10.000
eDPI:8000
๐ŸŽฎRainbow Six Siege
Sens:11.538
eDPI:9231

The Marvel Rivals to Overwatch 2 Formula

Marvel Rivals's yaw constant is 0.022ยฐ per count; Overwatch 2's is 0.0066ยฐ per count. The conversion ratio is fixed: 3.3333. Formula: Overwatch 2 sensitivity = Marvel Rivals sensitivity ร— (0.022 / 0.0066). This preserves your cm/360 โ€” the physical distance you move the mouse for a full 360ยฐ turn โ€” across both games.

Marvel Rivals to Overwatch 2 Conversion Table

Marvel Rivals SensOverwatch 2 @ 400 DPIOverwatch 2 @ 800 DPIOverwatch 2 @ 1600 DPI
0.20.6670.6670.667
0.250.8330.8330.833
0.31.0001.0001.000
0.351.1671.1671.167
0.41.3331.3331.333
0.51.6671.6671.667
0.62.0002.0002.000
0.82.6672.6672.667

DPI doesn't change the conversion ratio โ€” it's shown across tiers here only because your eDPI (sens ร— DPI) is what most pro settings pages report. Use whichever DPI column matches your mouse.

Character Kits Don't Map 1:1 โ€” Your Aim Habits Still Do

Marvel Rivals and Overwatch 2 don't share character kits directly, but the broad archetypes transfer: Rivals' Duelists (hitscan/projectile damage) map closest to Overwatch's DPS role, Vanguards to Tanks, Strategists to Support. If you main a hitscan Duelist like Hawkeye or Punisher, expect your Overwatch hitscan aim (Ashe, Soldier: 76) to translate faster than a projectile-focused main would.

Free: Convert Your Scope and ADS Sensitivity Too

Most sensitivity converters lock scope/ADS conversion behind a paid subscription. DCPROSENS doesn't โ€” the same 1:1 focal-matching calculator that handles Marvel Rivals, Overwatch 2, Apex, and Warzone scope sensitivity is free for everyone.

Open the free ADS / scope sensitivity calculator โ†’

Pro Players Who Play Both Games

Someone have public Marvel Rivals and Overwatch 2 settings in our pro player database.

Frequently Asked Questions

Is Marvel Rivals' yaw the same as Overwatch's?

No โ€” Rivals uses 0.022ยฐ per count (Unreal Engine 5) versus Overwatch 2's 0.0066ยฐ, a more than 3x difference, so a direct number copy without conversion will feel noticeably faster in Rivals.

Does third-person mode in Marvel Rivals affect this conversion?

Some Marvel Rivals heroes use third-person camera. This converter is calibrated for the standard first-person aiming most heroes use; third-person heroes may feel slightly different even at a matched cm/360 due to the camera offset.

๐ŸŽฏ Test this sensitivity in Aim TrainereDPI calculator