What is cm/360?
cm/360 (centimeters per 360 degrees) is the physical distance — measured in centimeters — that you must move your mouse to rotate your camera a full 360 degrees in a game. It is completely independent of your DPI, in-game sensitivity number, or which game you are playing. This makes it the single universal metric for comparing aim speed across all FPS games.
your cm/360 = 30 cm.
If you then convert to CS2 using our converter, your CS2 settings will also produce a 30 cm/360. The physical muscle memory from your training carries over perfectly.
Why cm/360 Matters More Than Sensitivity Numbers
Compare these two players:
- Player A: Valorant, 0.3 sensitivity, 800 DPI
- Player B: CS2, 2.0 sensitivity, 400 DPI
Their sensitivity numbers are completely different. But calculate their cm/360:
Player B: 360 / (2.0 × 0.022 × 400) × 2.54 = 52.3 cm/360
These players have nearly identical aim speeds measured in real-world physics. Without cm/360, you would have no way to know this from their in-game numbers alone.
How to Calculate Your cm/360
The formula is:
Where Yaw values are:
• Valorant: 0.07
• CS2 / Apex Legends: 0.022
• Overwatch 2: 0.006327
• Call of Duty / Warzone: 0.0066
• Rainbow Six Siege: 0.00572
• Fortnite: 0.005555
Or simply enter your settings in our DCPROSENS converter — your cm/360 is calculated and displayed instantly in the “CM / 360°” stats field.
What cm/360 Do Pro Players Use?
We measured the cm/360 of 40+ tier-1 professional players in 2026 across CS2 and Valorant:
| Player | Game | DPI × Sens | cm/360 | Style |
|---|---|---|---|---|
| TenZ | Valorant | 800 × 0.3 | 54.5 cm | Precision flicker |
| Aspas | Valorant | 800 × 0.4 | 40.9 cm | Aggressive duelist |
| Boaster | Valorant | 800 × 0.25 | 65.4 cm | IGL, tactical |
| NiKo | CS2 | 400 × 1.4 | 74.6 cm | Rifler, precise |
| ZywOo | CS2 | 400 × 2.0 | 52.3 cm | AWP / rifle hybrid |
| s1mple | CS2 | 400 × 3.09 | 33.8 cm | AWP + aggressive |
The range of pro cm/360 spans from ~30 cm (s1mple, high sensitivity) to ~75 cm (NiKo, low sensitivity). Most competitive players are in the 35–65 cm/360 range, with tactical/precise players toward the higher end and aggressive players toward the lower end.
How to Choose Your cm/360
Choosing a cm/360 depends on three factors:
1. Grip Style
- Palm grip → Use arm for large movements → Higher cm/360 (50–80 cm) is comfortable
- Claw grip → Mix of wrist and arm → Medium cm/360 (35–55 cm) is typical
- Fingertip grip → Primarily wrist → Lower cm/360 (20–40 cm) is common
2. Mousepad Size
Your cm/360 should be achievable within your mousepad’s physical dimension without lifting the mouse. A standard 400×450mm pad limits your practical cm/360 to about 40–45 cm (for comfortable full wrist extension). Players with large 500×600mm pads can comfortably use 60+ cm/360.
3. Game Genre
- Tactical shooters (CS2, Valorant): Higher cm/360 (40–80 cm) — fewer wide-angle rotations, more precision headshots
- Battle Royale (Apex, Fortnite): Lower cm/360 (25–45 cm) — more wide-angle rotations needed
- Tracking games (Overwatch 2): Medium cm/360 (30–50 cm) — tracking moving targets at range
The Method to Find Your Ideal cm/360
- Start at 35 cm/360 — This is a good baseline for most players. Use our converter to calculate the sensitivity in your game.
- Play 10 competitive games without changing anything. Do NOT judge based on 1–2 games.
- Ask yourself: “Do I mostly overshoot targets (sensitivity too high → lower cm/360) or undershoot (sensitivity too low → higher cm/360)?”
- Adjust by 5 cm steps only. Go from 35 → 40 or 35 → 30, then repeat the 10-game block.
- Once you find your range, pick a specific cm/360 and lock it permanently.
Conclusion: Make cm/360 Your Reference Point
Once you know your cm/360, you never need to “figure out” a sensitivity again. Every new game you play, open our sensitivity converter, enter your cm/360 target, and get the exact setting for any game instantly. Your muscle memory from training is a transferable asset — cm/360 is how you protect it.
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