Marvel Rivals Crosshair Settings Guide

TL;DR
Marvel Rivals added full custom crosshair support in Season 9.5 (August 2026): importable reticle codes, hero-specific saved profiles (up to 10), and an official way to copy another player's reticle from their in-game profile. Crosshair import works on PC only, not console, and the setup lives under Settings โ Keyboard โ Combat โ HUD rather than a dedicated crosshair tab.
Does Marvel Rivals Support Custom Crosshairs?
Yes, as of Season 9.5, which launched August 7, 2026. Before that update, Marvel Rivals only offered a small set of preset reticles with limited color and size sliders โ nothing close to Valorant or CS2's full code-based system, the two games DCPROSENS's own crosshair generator currently supports directly. Season 9.5 changed that significantly for Marvel Rivals: it added custom reticle import codes, the ability to save and swap between different crosshairs per hero, and an official in-game way to copy a reticle directly from another player's profile rather than needing a code shared externally.
The catch is platform: full code import currently works on PC only. Console players can still adjust the built-in sliders (color, size, opacity, center dot), but pasting an imported code isn't available on console as of this writing โ worth checking before assuming a code you find online will work on your setup.
How to Import a Custom Crosshair in Marvel Rivals
The menu path isn't under a dedicated "Crosshair" tab the way it is in Valorant or CS2 โ it's nested inside the combat keyboard settings:
- Open Settings and go to the Keyboard tab at the top of the settings page.
- Select the Combat option within that tab.
- Scroll down to the HUD section.
- Find the Reticle Save Option and click the Import Reticle button (it looks like a save icon).
- Enter your custom crosshair code and select Confirm.
For hero-specific setups, click the All Heroes button in the top-left corner of the combat settings screen, select a specific hero, and any crosshair you import from that point applies only to them โ useful since, as covered below, hitscan and projectile heroes genuinely benefit from different reticle choices. Marvel Rivals lets you save up to 10 custom crosshair templates total, so you can build a small library covering your most-played heroes rather than re-importing a code every time you switch.
Best Crosshair Settings by Hero/Role
Marvel Rivals splits its roster across hitscan heroes (bullets/beams land instantly, like most traditional shooter weapons) and projectile heroes (the shot travels and can be dodged or led, closer to a rocket launcher or bow). This distinction is the main thing that should drive your crosshair choice, more than the specific hero's kit:
- Hitscan heroes reward precision over guesswork โ since the shot lands exactly where your reticle is the instant you fire, a smaller, high-contrast static reticle (a tight dot or a small cross with minimal bloom) helps you place headshots consistently without the reticle itself obscuring the target's hitbox.
- Projectile heroes benefit from a reticle that gives you a stable reference point for leading a moving target, since you're aiming where the enemy will be, not where they currently are. A slightly larger cross or circle shape (rather than a minimal dot) gives your eyes a clearer sense of arc and travel distance relative to the target's movement, which a tiny dot doesn't provide as naturally.
Color and outline logic carries over from other games: pick a color that contrasts against Marvel Rivals' generally bright, high-contrast comic-book art style rather than blending into a specific hero's visual effects, and use the outline toggle if the game supports it for your reticle to stay visible against busy ability VFX during a teamfight. Our companion guide, Best Crosshair Color for Visibility, covers the underlying contrast logic in more depth, even though its specific map examples are drawn from CS2 and Valorant.
Common Mistakes New Players Make
The most common mistake is sticking with the same default reticle across every hero regardless of whether they're hitscan or projectile โ a setup that's a reasonable compromise for one but actively working against the other. Since Marvel Rivals now supports saving distinct crosshairs per hero, there's little reason to accept that compromise once you know which of your mains fall into which category.
The second common mistake is importing a reticle code without checking it was actually built for Marvel Rivals specifically. Reticle codes are not compatible between games โ Marvel Rivals' format is separate from Valorant's and CS2's, following the same logic covered in our guide on importing and exporting crosshair codes between games. A code copied from the wrong source simply won't import correctly.
The third is ignoring reticle size relative to hero-specific projectile width or hitscan spread โ a reticle sized for a precise hitscan sniper-type hero will feel awkward and imprecise on a wide-spread or area-effect hero, and vice versa. If a default or borrowed reticle "feels wrong" on a specific hero, it's often a size mismatch with that hero's actual weapon behavior rather than a bad color or shape choice.
If you're deciding on shape philosophy more broadly โ not just for Marvel Rivals โ see our companion guide Crosshairs Explained: Dot vs Cross vs Circle for how the tradeoffs change by game genre. If you're setting up Marvel Rivals fresh โ say, coming over from Overwatch 2 or another hero shooter โ get your sensitivity converted accurately first with the Marvel Rivals sensitivity converter, since a mismatched sensitivity will throw off your aim with any crosshair setup regardless of how well-tuned the reticle itself is.
Copying a Reticle Directly From Another Player
Season 9.5's official reticle-copy feature is worth calling out on its own, since it removes a step that used to require finding a code shared externally on a forum or video description. From a player's in-game profile, you can now pull their exact reticle settings directly into your own Reticle Save Option menu, without needing them to have posted a code anywhere. This is particularly useful for testing a specific pro or high-rank player's setup on a hero you're learning, since you're guaranteed the settings are exactly what that player is actually using in their own matches โ not a community guess at what "probably" looks right.
Treat a copied reticle the same way you'd treat a copied pro crosshair code in any other game: as a verified starting point, not a guaranteed fit. The size and shape that works for another player's monitor, resolution, and eyesight won't automatically feel identical on yours โ adjust from there rather than assuming the exact copied values are the ceiling of what works for you specifically.
Console Players: What You Can and Can't Do
Since import codes currently only work on PC, console players are limited to Marvel Rivals' built-in sliders โ color, size, thickness, opacity, and center dot toggle โ the same category of customization the game offered before Season 9.5, just without the newer code-import layer stacked on top. This means a console player following a specific pro's reticle "code" can't paste it directly, but can still get close by manually matching each visible slider value one at a time, the same workaround covered in more detail in our companion guide on importing and exporting crosshair codes for games without a code system at all. Whether full console import support is planned isn't something to assume either way โ treat the current PC-only limitation as the reality to plan around today, not a temporary gap guaranteed to close soon.
Why This Update Matters for New Players Specifically
Before Season 9.5, Marvel Rivals' limited built-in reticle options meant new players effectively played with whatever the default sliders offered, since there was no reliable way to reproduce someone else's more refined setup even if you knew roughly what it looked like. That gap mattered more in Marvel Rivals than in a single-weapon tactical shooter specifically because of the hero-switching structure โ a reticle that's a reasonable compromise for one hero can be a genuine handicap on another, and without hero-specific saved profiles, players were stuck either constantly re-adjusting sliders mid-match or accepting a one-size-fits-all compromise across a roster with wildly different weapon types. The combination of import codes and per-hero saves released together specifically closes that gap.
Frequently Asked Questions
Frequently Asked Questions
Can you customize your crosshair in Marvel Rivals?
Yes โ since Season 9.5 (August 7, 2026), Marvel Rivals supports importable custom reticle codes, hero-specific saved crosshairs (up to 10), and copying another player's reticle directly from their profile. This works on PC; console players are limited to the built-in sliders and can't import a code.
Best crosshair for hitscan vs projectile heroes?
Hitscan heroes generally benefit from a small, high-contrast dot or tight cross for precise placement, since the shot lands exactly where the reticle sits. Projectile heroes benefit from a slightly larger cross or circle, which gives a clearer visual reference for leading a moving target's travel path.
๐ฏ Lock In Perfect 1:1 Aim & Pro Consistency
Tired of daily aim inconsistency? Calibrate your physical cm/360, scope matching, and sensor latency. Get the complete Precision Aim System (4-Part Technical Manifestos) today for only $9.00 USD!
Unlock Elite Precision ($9) โกDalto Outlier
Creator, DCPROSENSDalto built DCPROSENS to help competitive FPS players convert sensitivity, calibrate DPI, and keep their aim consistent across games.


